![]() In exchange, your effective damage increases by Y% compared to the base damage if you shoot from inside the faust. If you are inside your faust, your regeneration is turned off and your health degenerates by 30 points each second until your health points are reduced to 1. FAUST: When you shoot and kill an enemy, a faust is generated with a radius of X meters around your position, which affects only you. Your victim receives toxin damage equal to Y% of your base damage for the next Z seconds. This is definitely an interesting new weapon. TOXIN: Your effective damage is reduced by X% compared to the base damage. Rak has soaked some shotgun cartridges with blood, which impregnates enemies when he shoots them, in Spacelords. In exchange, if your victim has over half of their initial health, your antimatter damage is Y% of the base damage. ANTIMATTER: Your effective damage is reduced by X% compared to the base damage. In exchange, your targeting damage is Y% of the base damage, if over Z seconds go by without you wounding another enemy (who is still alive) by shooting. ANCHORING: Your effective damage is reduced by X% compared to the base damage. In exchange, if you shoot North, your paramagnetic damage is Y% of the base damage. Your effective damage is reduced by X% compared to the base damage. PARAMAGNETISM: An indicator shows magnetic north (different in each game). In exchange, when a victim has gone 1 second without being wounded by your shots, they receive echo damage equal to Y% of the effective damage you have done to them in the past Z seconds. ECHO: Your effective damage is reduced by X% compared to the base damage. In exchange, you receive Y% more damage when shot. BERSERKER: Your effective damage is increased by X% compared to the base damage. In exchange, your treachery damage is Y% of the base damage if you shoot an enemy in the back. TREACHEROUS: Your effective damage is reduced by X% compared to the base damage. ![]() ATTRACTOR: When you shoot and kill an enemy carrying Aleph, there is a X% chance of receiving the Aleph, instead of it falling to the ground. OVER-RELOAD: If you reload with a full clip, next will have X more rounds. AUTO-RELOAD: Reloading the weapon is X% slower, but 1 bullet is generated in the clip every Y seconds. The radar's detection radius increases by Y meters. This bonus will apply to the rest of the members of your team when you play as a Raider. ![]() BOUNTY HUNTER: You will get X% more Gold, up to a maximum of 100%. TREASURE HUNTER: You will get X% more Weapon Parts, up to a maximum of 100%. AFFILIATION: You will get X% more Talent Points, up to a maximum of 100%. AUTOMATIC: The firing rate increases by X% LETHAL: The Critical Damage multiplier is X% EFFECTIVE: The Critical Hit Probability is X% ARSENAL: The clip capacity increases by X rounds QUICK FINGERS: The reload speed increases by X% CALIBER: The base damage increases by X%
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